I planned, wrote, storyboarded, and then animated a short action film. The plot follows a fugitive character who is forced to escape from authority figures through the rooftops, alleys, and streets of a city at night. I used 3D Studio MAX for the character modeling and animation, along with other supplementary programs, such as Adobe Photoshop for designing textures. During the planning and modeling stages I found out how to take advantage of 3D Studio Max and its built-in capabilities. The animation incorporated my previous knowledge of, and subsequent research on realistic movement and kinetics of human beings, a slightly loose approach to physics to allow for more interesting encounters between the characters, some city architecture principles, and other effects such as animating cloth movement and explosions. I also studied storytelling and filmmaking techniques to help the animation draw in and hold the viewer’s interest.